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  1. Mycal

    Small Development Update

    You will be able to convert your server over to the new code. I'll make sure of that. Your scripts are the only thing that may or may not be able to be converted. I'll try my hardest, but it is switching from VB style script to Lua so there may be some losses somewhere.
  2. Mycal

    Development Update - August 22, 2011

    Originally we used Subversion hosted locally on this site. There were problems with this method however, we were stuck without seeing who committed what. This made things slightly difficult if we wanted to revert or verify who was accessing/changing things they shouldn't be. Not that this is a...
  3. Mycal

    July 01 2011 -- Revisiting Pixels

    Here you go, try this :D.
  4. Mycal

    July 01 2011 -- Revisiting Pixels

    Off-topic, I don't remember your e-mail, is it the same as what you have registered on this board? I'm moving our repository again (hopefully last time) and need to admin you on it, I've sent an invite to krum already just need to add you. As for a working version, give me a few and I'll upload...
  5. Mycal

    Development Update - August 14, 2011

    NO TIME TO TALK!! I MUST HURRY! Is 64 inventory slots too many? Meh, only time will tell. I not so good with the drawing with the pixels and the colors, so ignore them please :D. Colors and drawings are temporary while I'm working on it. They will not stay this color, so don't worry! Also...
  6. Mycal

    Development Update - August 14, 2011

    Sorry about the lack of updates lately, my hours over the course of the summer at work have increased greatly, and any free time I've had, I used it relaxing after a long days work. I also got involved with a contest we have going on at work (which is currently still going on) so things are...
  7. Mycal

    July 09, 2011 - Break

    Wow, I am extremely tired now. I spent the better part of the afternoon and evening getting this H80 working properly. I reseated the cooler about 5x before the temps were normalized. After I first installed it, I was seeing idle temps of 90C. I removed/reseated to find that it only half seated...
  8. Mycal

    July 09, 2011 - Break

    Yea, honestly I'm not as impressed with the hybrid drives as I am the Smart Response Technology from Intel. It was a nice attempt on Seagate's part, but with only a small 4gb cache, it just doesn't seem worth it to me. Imagine this scenario, you do a lot of work on your PC, so it caches these...
  9. Mycal

    July 09, 2011 - Break

    Well I haven't done too terribly much since the last journal, but I wanted to give a small update on what is up with me anyway. A while back I stated that I am building a new PC, I did that but haven't quite finished. It is built and I tested it with some memory I borrowed from my nephew's...
  10. Mycal

    July 01 2011 -- Revisiting Pixels

    I'm sure there was a reason why I reverted this change back in the day, but I've gone back through and changed movement to pixel based movement instead of full tiles. This should allow for more fluid appearing movements for sprites and an all around improved experience with player movement. It...
  11. Mycal

    June 20, 2011 -- The Fork Starts

    *yawn* 2:00 AM here, lost track of time. Anyway, just finished porting client code to XNA. Only thing I haven't quite converted is the input functions. I'm not yet sure how to handle keyboard input, but shouldn't be too hard. Though everything is perfectly functional and could technically be...
  12. Mycal

    Another Odyssey programmer offering help.

    Opp, somehow missed this post, I'll e-mail you when I have some more free time (later on this week I think). I do remember you well. Hopefully we can work something good out.
  13. Mycal

    June 20, 2011 -- The Fork Starts

    OK, I've just made a full backup of the current SVN repo and am going to be reorganizing and forking the code off. I've decided that while SlimDX is powerful, it is counter-productive to continue in it in Odyssey and using XNA for BSGame's unnamed project. Therefore, Odyssey will now also be...
  14. Mycal

    Updates?

    It has been posted several times that the registry is not needed to host a server. The registry is there for players to choose a server from a list. If you want to host your game without the registry, it is very possible using what you already have. Simply have the server stop attempting to...
  15. Mycal

    Development Update - June 12, 2011

    Just committed changes to client a few minutes ago. I think I'm going to move all my *.psd files into the Resources directory soon, but until then, images are just kind of strewn about in different directories.. :P Oh, and this is on the old SVN not the new one, I haven't setup a working...
  16. Mycal

    Development Update - June 12, 2011

    Well, I've had some pretty long hours over the last 2 weeks so I haven't had much time to do anything. I haven't even read these forums until today, but I have had some free time yesterday and today and I am working on things. I've been working on the GUI side of things and came to a couple or...
  17. Mycal

    Permissions

    OK, somehow, all the permissions have gotten greatly screwed up. Registered users with >= 5 posts should be allowed to post anywhere, where all of their posts currently are forced on await for approval. I don't have time to fix this today, but I'll look into it tomorrow. If you have posted and...
  18. Mycal

    Connecting without the Registry

    Sorry about the delay in approval, we really need to fix the permissions on these forums. But as they said, yes there is a way using the Ip selection in the client under the credits menu.
  19. Mycal

    Development Update - May 24, 2011

    Another update, the world editor is looking good now. It works pretty much as expected now and is in good enough shape to ignore it for awhile again. The client is also looking really good. I've separated the code greatly to be easier to manage when it is hooked up to the server (which is my...
  20. Mycal

    Development Update - May 24, 2011

    Lack of posts, sorry. I've nearly finished bringing the worldeditor up to date now. It has some problems with converted maps, which isn't too big of a deal right now, but will be a problem in the future, so I'm working on solving that issue right now. All in all, it didn't take very long to...
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