Mycal
Staff member
Didn't quite finish my previous todo list. I've had a pretty hectic couple of weeks. With problems from work and an enormous amont of schoolwork, I have done almost nothing since my last dev update. What I have done is finally finish converting the WorldEditor fully over to c#. That was an enormous pain. I have no idea why, but any errors associated with System.Drawing.dll refuse to show for me, so I have to use try/catch blocks with Debug.WriteLine in order to see any kind of error. Those errors were also not very descriptive and it took me a long time to track down exactly what was going wrong.
Steven has decided that we should move away from phpBB in favor of another software. He mentioned myBB and I now have a copy running here at http://www.burningstormstudios.com/myBB/. It has some .htaccess problems so occassionally you will start seeing a /main/ between the main url and the myBB part, and you'll magically not be able to login anymore, but if you want to test it yourself, I've already migrated all data over. From yesterday onwards, no new data posted here will be shown there (unless I feel like copying it over). But until I figure out how to work with the software to do everything we need (or steven takes over and fixes everything that is currently wrong with it), these forums will stay. Though overall, I'm really liking the change.
No todo list this week since I never finished the last one and I'm still pretty busy until Thanksgiving day. Though I will say, over the course of the past couple of weeks, I think I have finally come up with an easy method to solve this bridge problem. It may not be the most intuitive solution, but it is definitely the easiest. So to addon to the last todo list, if this does indeed work as well as I want, I need to cleanup the redundant methods for dealing with depth (there's like 3 or 4 of them built into the map format for different tests). Second, this method involves a little map scripting, so this will also be the first official test of BSGame's scripting engine. Yay!
So mildly updated todo list from last post (percentages are estimates):
- [st]Figure out some kind of[/st] Implement solution to the bridge problem, [st]doesn't have to be perfected just yet, just decent enough for testing.[/st] 5% Complete
-- Additionally, choose the preferred way of drawing above and below player.
- Test scripting engine on client-side. 0% Complete
- [st]Decide how to store map scripts (inside the map itself or seperately)[/st] : Inside the map itself if XML (for quick editing on WE), or seperate for Binary formats
- Setup some map events to deal with scripts : 5% Complete
- Fix world editor tile properties (need a much better way to change them) : 30% Complete
- Clean up the client code (its a big mess right now) : 5% Complete
- Add MySQL & SQLite support for saving data (SQLite needs to be finished for local storage) : 20% Complete
- Start on network connections between server and client : 5% Complete
Steven has decided that we should move away from phpBB in favor of another software. He mentioned myBB and I now have a copy running here at http://www.burningstormstudios.com/myBB/. It has some .htaccess problems so occassionally you will start seeing a /main/ between the main url and the myBB part, and you'll magically not be able to login anymore, but if you want to test it yourself, I've already migrated all data over. From yesterday onwards, no new data posted here will be shown there (unless I feel like copying it over). But until I figure out how to work with the software to do everything we need (or steven takes over and fixes everything that is currently wrong with it), these forums will stay. Though overall, I'm really liking the change.
No todo list this week since I never finished the last one and I'm still pretty busy until Thanksgiving day. Though I will say, over the course of the past couple of weeks, I think I have finally come up with an easy method to solve this bridge problem. It may not be the most intuitive solution, but it is definitely the easiest. So to addon to the last todo list, if this does indeed work as well as I want, I need to cleanup the redundant methods for dealing with depth (there's like 3 or 4 of them built into the map format for different tests). Second, this method involves a little map scripting, so this will also be the first official test of BSGame's scripting engine. Yay!
So mildly updated todo list from last post (percentages are estimates):
- [st]Figure out some kind of[/st] Implement solution to the bridge problem, [st]doesn't have to be perfected just yet, just decent enough for testing.[/st] 5% Complete
-- Additionally, choose the preferred way of drawing above and below player.
- Test scripting engine on client-side. 0% Complete
- [st]Decide how to store map scripts (inside the map itself or seperately)[/st] : Inside the map itself if XML (for quick editing on WE), or seperate for Binary formats
- Setup some map events to deal with scripts : 5% Complete
- Fix world editor tile properties (need a much better way to change them) : 30% Complete
- Clean up the client code (its a big mess right now) : 5% Complete
- Add MySQL & SQLite support for saving data (SQLite needs to be finished for local storage) : 20% Complete
- Start on network connections between server and client : 5% Complete