Mycal
Staff member
Well, I have finished a lot of changes to the map format for several of the new features needed on the World Editor. While doing so, I realized I forgot to add encryption/compression to maps whenever saving/loading. However, since maps should only be stored on the demo and the world editor side, I don't think this is really that bad of thing. So I'm not going to add encryption or compression to the maps. The map cache will still have them, so that users will not be bloated with map data though.
Anyway, with those changes made and working (I think), I'm still adding to the world editor and testing as I go. I may have the main new features out of the way and ready by the end of the week. Doesn't mean that everything will work 100%. They would still need to be tested properly on the Demo.
So here's my agenda for the week. I'll post in this thread throughout the week as I finish things just to keep you updated .
- All Tile Properties
-- Testing tile properties
- Selection tool
-- Selection tool map changes (ensure that all changes to maps will work with selected area, etc)
[st]- Make all necessary changes to the drawing methods[/st]
-- [st]Tinting[/st]
-- [st]Shifts[/st]
-- [st]Mirrors[/st]
-- [st]Translucency[/st]
-- [st]Rotation[/st]
[st]-- Depth level[/st]
- Work on an efficient way to display per tile information to the user (Low Priority)
- Find an efficient way to both check that a user has authorization to use the program while keeping offline editing intact. (Low Priority)
- Make all necessary changes to the demo
-- Test all new functions on demo.
- Once everything is working properly, GUI cleanup (Low Priority)
Developers, once most of this is done, I'll post a Beta version of the world editor to play with. Demo beta will follow.
Anyway, with those changes made and working (I think), I'm still adding to the world editor and testing as I go. I may have the main new features out of the way and ready by the end of the week. Doesn't mean that everything will work 100%. They would still need to be tested properly on the Demo.
So here's my agenda for the week. I'll post in this thread throughout the week as I finish things just to keep you updated .
- All Tile Properties
-- Testing tile properties
- Selection tool
-- Selection tool map changes (ensure that all changes to maps will work with selected area, etc)
[st]- Make all necessary changes to the drawing methods[/st]
-- [st]Tinting[/st]
-- [st]Shifts[/st]
-- [st]Mirrors[/st]
-- [st]Translucency[/st]
-- [st]Rotation[/st]
[st]-- Depth level[/st]
- Work on an efficient way to display per tile information to the user (Low Priority)
- Find an efficient way to both check that a user has authorization to use the program while keeping offline editing intact. (Low Priority)
- Make all necessary changes to the demo
-- Test all new functions on demo.
- Once everything is working properly, GUI cleanup (Low Priority)
Developers, once most of this is done, I'll post a Beta version of the world editor to play with. Demo beta will follow.