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  1. Mycal

    Development Update - August 14, 2011

    Sorry about the lack of updates lately, my hours over the course of the summer at work have increased greatly, and any free time I've had, I used it relaxing after a long days work. I also got involved with a contest we have going on at work (which is currently still going on) so things are...
  2. Mycal

    July 09, 2011 - Break

    Wow, I am extremely tired now. I spent the better part of the afternoon and evening getting this H80 working properly. I reseated the cooler about 5x before the temps were normalized. After I first installed it, I was seeing idle temps of 90C. I removed/reseated to find that it only half seated...
  3. Mycal

    July 09, 2011 - Break

    Yea, honestly I'm not as impressed with the hybrid drives as I am the Smart Response Technology from Intel. It was a nice attempt on Seagate's part, but with only a small 4gb cache, it just doesn't seem worth it to me. Imagine this scenario, you do a lot of work on your PC, so it caches these...
  4. Mycal

    July 09, 2011 - Break

    Well I haven't done too terribly much since the last journal, but I wanted to give a small update on what is up with me anyway. A while back I stated that I am building a new PC, I did that but haven't quite finished. It is built and I tested it with some memory I borrowed from my nephew's...
  5. Mycal

    July 01 2011 -- Revisiting Pixels

    I'm sure there was a reason why I reverted this change back in the day, but I've gone back through and changed movement to pixel based movement instead of full tiles. This should allow for more fluid appearing movements for sprites and an all around improved experience with player movement. It...
  6. Mycal

    June 20, 2011 -- The Fork Starts

    *yawn* 2:00 AM here, lost track of time. Anyway, just finished porting client code to XNA. Only thing I haven't quite converted is the input functions. I'm not yet sure how to handle keyboard input, but shouldn't be too hard. Though everything is perfectly functional and could technically be...
  7. Mycal

    Another Odyssey programmer offering help.

    Opp, somehow missed this post, I'll e-mail you when I have some more free time (later on this week I think). I do remember you well. Hopefully we can work something good out.
  8. Mycal

    June 20, 2011 -- The Fork Starts

    OK, I've just made a full backup of the current SVN repo and am going to be reorganizing and forking the code off. I've decided that while SlimDX is powerful, it is counter-productive to continue in it in Odyssey and using XNA for BSGame's unnamed project. Therefore, Odyssey will now also be...
  9. Mycal

    Updates?

    It has been posted several times that the registry is not needed to host a server. The registry is there for players to choose a server from a list. If you want to host your game without the registry, it is very possible using what you already have. Simply have the server stop attempting to...
  10. Mycal

    Development Update - June 12, 2011

    Just committed changes to client a few minutes ago. I think I'm going to move all my *.psd files into the Resources directory soon, but until then, images are just kind of strewn about in different directories.. :P Oh, and this is on the old SVN not the new one, I haven't setup a working...
  11. Mycal

    Development Update - June 12, 2011

    Well, I've had some pretty long hours over the last 2 weeks so I haven't had much time to do anything. I haven't even read these forums until today, but I have had some free time yesterday and today and I am working on things. I've been working on the GUI side of things and came to a couple or...
  12. Mycal

    Permissions

    OK, somehow, all the permissions have gotten greatly screwed up. Registered users with >= 5 posts should be allowed to post anywhere, where all of their posts currently are forced on await for approval. I don't have time to fix this today, but I'll look into it tomorrow. If you have posted and...
  13. Mycal

    Connecting without the Registry

    Sorry about the delay in approval, we really need to fix the permissions on these forums. But as they said, yes there is a way using the Ip selection in the client under the credits menu.
  14. Mycal

    Development Update - May 24, 2011

    Another update, the world editor is looking good now. It works pretty much as expected now and is in good enough shape to ignore it for awhile again. The client is also looking really good. I've separated the code greatly to be easier to manage when it is hooked up to the server (which is my...
  15. Mycal

    Development Update - May 24, 2011

    Lack of posts, sorry. I've nearly finished bringing the worldeditor up to date now. It has some problems with converted maps, which isn't too big of a deal right now, but will be a problem in the future, so I'm working on solving that issue right now. All in all, it didn't take very long to...
  16. Mycal

    Registry

    Sorry, registry went down again over the past week. My server died and I didn't notice until yesterday then forgot to throw up the registry again. It is now back up and running though, hopefully without future outages. Runtime error 75 means a file is missing somewhere. I assume this came from...
  17. Mycal

    Adding tiles/player sprites/effects/etc?

    As Krum said, RSC files are renamed BMP files. All the features you mentioned where never builtin to Odyssey. Those were added by other people who have either a current version of the source, or stolen older versions of the source (there is many copies of the old alpha code floating around). But...
  18. Mycal

    Random Grass script?

    I still can't find my scripts from my old servers, but I can probably whip up a new one. I actually wrote several of the auto mapping (auto-grass/link[based on free maps available]/trees based on how many maps x/y you wanted) scripts many people were using for awhile there so I should still have...
  19. Mycal

    April 13 2011 -- Back to work

    Now that all the kinks are worked out and all devs have access to the source, I've continued this todo list and am making progress. I think I am going to scrap the scripted gamelogic idea for now for simplicities sake. Today I tested a lot of the socket code and found many problems with the...
  20. Mycal

    Need a few scripts made

    Ody script is roughly equivalent to VB. So just choosing VB in Notepad++ is good enough. Besides, in future versions, it will be changed to Lua, so there is no real point in putting in the effort now.
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