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  1. Mycal

    Development Update - October 29, 2010

    Well it's still in alpha, but here's a basic description. Minecraft is basically virtual legos, with zombies, skeletons that shoot arrows, and walking green penises that explode if they get near you called creepers. You explore, collect materials, build, and just survive. It is actually very...
  2. Mycal

    Development Update - October 29, 2010

    I stopped working on BSGame for awhile and started focusing on code for school, in particular my senior project. I'm biased, but I think its a neat project, a UPnP media server to browse, convert, and stream flash video to other devices like XBox 360 (our priority) and Playstation 3. We are...
  3. Mycal

    Small Development Update

    I am aware that the registry has been offline for a short time, not that anybody has noticed, but in case someone shows up. I'm currently in the process of totally rewriting the code for the registry to not depend on actual software and simply depend on the site. And while it does work, I...
  4. Mycal

    Client Update

    Ooops, forgot to post the pic, soon as I find where I put my backpack, I'll get my laptop and post a screen :P
  5. Mycal

    August 30, 2010 - Editor Discussion

    OK, simple solution for this leaving map problem since I don't feel like doing anything more complex right now. Pretend maps are matricies and you are multiplying them when you are creating them. There problem solved. If the height of the map to the left or right of the current map are not equal...
  6. Mycal

    September 20, 2010

    So my laptop is at 57 mins battery left. Random note for the day. I am still working on figuring a better solution for the big problems that I've stumbled across. Or to better phrase, I just today started re-thinking on how to solve these big problems. I am pretty sure this solution will work...
  7. Mycal

    August 30, 2010 - Editor Discussion

    Yet another issue! This one is slightly more serious than the last though. Dynamic size maps create a new problem. When a player leaves a map in a particular direction, they enter the specified map at the same location that the left the current map on. However how do we handle entering smaller...
  8. Mycal

    August 30, 2010 - Editor Discussion

    One thing I have been trying very hard to do in comparison to a few free ORPGs, is to separate the actual game from the game editors. The world editor was my effort to do this and so far, it's great in idea, but not in functionality. The big problem is storage of player created objects. Let's...
  9. Mycal

    Client Update

    Actually this was quicker than I expected. I used a rather simple method of generating the lights, but it works great. No screens yet since I haven't yet done generating multiple lights, but that's a pretty simple matter. Now I need to add some new flags to the map class and lighting is done :D...
  10. Mycal

    Client Update

    Hooray!! I did it with the kind help of the community at GameDev.net. I could have sworn I had tried this combination of alphablend states, but it worked this time..Anyway, here is the lightmap working perfectly as I wanted. Maybe need to add a little transparency to it, but otherwise, it looks...
  11. Mycal

    Client Update

    Sigh, I just can't get it to look like it did in photoshop :(. But I think it turned out...ok at least. Anyway, here's a screen of 3 point lights using a pre-rendered lightmap. Now to see if I can generate these lightmaps on the fly. This is the difficult part, so it'll probably be awhile...
  12. Mycal

    Client Update

    AGH, I really hate DX lighting. I kind of get lighting to work, but the ambient lighting was screwing with the diffuse color of the rectangles we're drawing. Obviously this isn't good. Second, my laptop fully supports Direct3D and lighting but refuses to work at all with my code, but works great...
  13. Mycal

    Client Update

    OK, it was actually extremely simple to port the DX8 code to SlimDX 9. I plan after fully finishing the SlimDX 9 code to also port to SlimDX 10 for those cards that can support it. However, I will not personally be porting to SlimDX11 simply because I do not have a DX11 capable card. So right...
  14. Mycal

    August Update - World Editor v1 90% Complete

    OK, I've not made any huge progress, but the World Editor is almost in a state where it can be declared good enough :P. It currently only allows creation of maps/areas, but that should be good enough for the time being. I just have to add one more property page with the remaining elements for...
  15. Mycal

    Odyssey v12.1 Re-Release

    I'm retarded sometimes. The registry has been up, but I haven't had a chance to test remotely. Turns out, I forgot to forward ports on the router. So it's not accepting connections yet...But I have tested the server out on a fresh install of Win7 x64 Home Premium and a copy of Vista Home Premium...
  16. Mycal

    Odyssey v12.1 Re-Release

    OK. This post is mainly a placeholder for when I have the motivation to finish typing up all the details, but for now this will suffice. I have just uploaded all files necessary to play Odyssey and create servers. This is the original Odyssey 12.1 from Steverino's reign. No extra features have...
  17. Mycal

    Odyssey's New Home

    Small update, my server is still offline, no go on that for a long while. My desktop I did finish reformatting, but when I restored a backup, it crashed again. So obvious bet is that the backup is what is killing it. That really sucks. Anyway, I was in the middle of packing up the installer when...
  18. Mycal

    Odyssey's New Home

    Sigh, so my home server crashed yesterday and my desktop is less than functional right now. My desktop has some problems and I have been meaning to getting around to reinstalling windows 7 on it, but just haven't done it yet. I just started reinstalling 7 as I write this, so when I get back home...
  19. Mycal

    Odyssey's New Home

    OK, not sure if I have stated this yet. Steverino has officially agreed to me picking up the Odyssey source where he left off. So Odyssey's new home is here at Burningstorm Studios. School has been kicking my but the last couple of weeks. But I am nearly done pushing all of my changes into the...
  20. Mycal

    Development Update - 07/06/10

    Amazingly, Steverino contacted me back. No specifics yet, but it seems he's going to allow me to bring the community back. We're going to discuss this later on today, so stay tuned. On a side note, is anyone even visiting the forums this summer? I've been in summer classes, but have still been...
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